Joystick With Play Dough

Project Purpose: To make a joystick project with a play dough using alligator cables with the Pinoo Minoo Card.

Duration: 2 lessons

Age Group: 9 years and older

Benefits:

• Learns to code Pinoo Minoo card.

• Learns to use the Scratch program.

• Learns the concept of conductivity.

• Improves the skill of setting up algorithms.

• Improves coding skill.

 

Materials to be used: Scratch 2 program, Pinoo Minoo card, mini USB cable, alligator cables

  

 

Materials Required for Design: Play dough, utility knife.

 

  

 

Project Preparation:

 

1. For our project, let's first start with play dough design.

 We make 4 arrow designs from play dough and cut them with a utility knife. We also make a round play dough.

 

 

We place 4 crocodile cables in the Pinoo Minoo card and 4 arrow designs made from play dough.

We attach 1 crocodile cable to the earth part of the Pinoo Minoo card and place it in the round play dough.

 

Attention: You do not need to press and open the crocodile cables that you will place in the play dough. You can place it directly by dipping it into play dough.

 

 

We plug the USB cable into the Pinoo Minoo card and the computer.

 

 

 We plug the USB cable into the Pinoo Minoo card and the computer.

 

2. Coding part:

If you have not downloaded the scratch program, you can download the scratch program suitable for your operating system and Adobe AIR from the link below.

 

https://scratch.mit.edu/download/scratch2

 

When you download it, we open the program by clicking the logo below on your desktop.

 

 To delete the cat puppet that we will not use first, we click the right mouse button on it and click the delete option from the options.

 

 

 From the new puppet area, we click on the second option, draw the new puppet.

 

 We click on the line option.

 We draw 5 straight lines as a labyrinth.

 

 We click on the circle option. We choose the solid shape and make it blue.

 

We draw the circle at the starting point.

 

 And one, we draw the red circle at the end point.

 

 From the new puppet area, we click the first option, select the puppet from the library.

 

In the area that opens, we select the Monkey1 puppet from the animals category on the left and click the OK button.

 

 We click on the shrink option at the top of the screen.

 

 We make it smaller by clicking on the puppet.

 

 We place the monkey puppet at the starting point.

 

 With the monkey puppet selected, we start coding. When the green flag is clicked from the ‘’Events’’ tab, we place the code block in the code section with the drag and drop method.

 

 

Go to the x and y point from the motion tab, take the code block and place it under the code block when the green flag is clicked.

 

 From the ‘’Control’’ tab, we place the code block under the other codes with continuous repetition.

 

 

Under the ‘’Control’’ tab, if it is, we place the condition structure into the code block repeatedly.

 

 Under the ‘’detection’’ tab, we place the code block in the condition part of the code block if it touches its color. After clicking on the color field, we click on the red circle to perceive the color.

 

 From the view tab, we place the "hidden" code block into the "if" condition structure.

 

 When the space key is pressed from the ‘’Events’’ tab, we take the code block and place it in the code field. We change the spacebar to the right arrow.

 

 We take the x 10 increment code block from the movement tab and place it under the code block when the right arrow key is pressed.

 

When the right arrow button is pressed, we click the right mouse button on the code block and click the ‘’copy’’ option in the field that opens.

 

 In the copied code blocks, we change the right arrow to the left arrow, and the value 10 to -10.

 

When the space key is pressed from the ‘’Events’’ tab, we take the code block and place it in the code field. We change the spacebar to up arrow.

 

We take the increase y 10 code block from the movement tab and place it under the code block when the up arrow key is pressed.

 

When the up arrow key is pressed, we click the right mouse button on the code block and click the copy option in the field that opens.

 

In the copied code blocks, we change the up arrow to the down arrow and the value 10 to -10.

 

From the new puppet area, we click the first option, select the puppet from the library.

 

In the area that opens, we select the bananas dummy and click the OK button.

 

Let's put the banana puppet on the stage.

 

 

When the banana puppet is selected and the green flag is clicked on the events tab, we place the code block in the code section with the drag and drop method.

  

  

From the control tab, repeat the code block under the code block when the green flag is clicked.

 

 

Under the ‘’Control’’ tab, if it is, we place the condition structure into the code block repeatedly.

 Under the ‘’detection’’ tab, if the mouse arrow touches, we place the code block in the condition section of the code block. We change the mouse arrow to Monkey1.

 

 

If it is, we place the code block hidden from the view tab into the condition structure.

 

 

From the ‘’View’’ tab, we place the code block under the code block when the green flag is clicked.

 We click the right mouse button on the banana puppet and click the copy option in the field that opens.

 

 We place the copied banana dummy in the maze.

 

 We click the right mouse button on the banana puppet and click the copy option in the field that opens.

 

 We place the copied banana dummy in the maze.

 

 We click the right mouse button on the banana puppet and click the copy option in the field that opens.

 

 

We place the copied banana dummy in the maze.

 

 

3. Working State of the Project:

 

 

The green flag is our starting event in the project we have done. First, we need to click on the green flag.

 

 We attached the crocodile cable connected to the ground line to the round play dough. If we touch that play dough and press the arrow keys, the dummy will move.

 

 

 

WITH PINOO SETS, CHILDREN CAN MAKE HUNDREDS OF PROJECTS WITH MATERIALS THEY CAN EASILY FIND IN THEIR HOMES.