Wristwring With Pinoo Minoo
Purpose of the Project: To make a game that wins the arm wrestling game with aluminum foil and the winner in the arm wrestling game in Scratch 2 program wins points and appears on the scratch screen. For this we will use our Pinoo Minoo card.
Duration: 2 lessons
Age Group: 7 years and older
• Learns to code Pinoo Minoo card.
• Improves the skill of setting up algorithms.
• Improves coding skill.
Materials to be used: Scratch 2 program, Pinoo Minoo board, alligator cables, connection cable.
Materials Required for Design: Aluminum foil, scissors, orange cardboard, silicon gun and silicone.
1. For our project, we first take our orange cardboard in hand.
We divide our cardboard into two square equal parts.
We cover our cardboard with aluminum foil.
We write the numbers 1 and 2 on our aluminum foil papers.
In Pinoo Minoo, we connect our cardboard number 1 to the lower arrow and the cardboard number 2 to the upper arrow with alligator cables. We make 1 connection to the ground part. We must make sure that any of the 2 players touch the crocodile cable connected to the ground part.
2. Coding part:
First we wipe our cat puppet.
Then we click the select puppet from library button to select a background and add it.
Then we add the puppet with the button ‘’Select the puppet’’ that will represent the 2 players from the library.
We create variables in 2 Data & Block sections named Player 1 and Player 2.
Then we change the names of our puppets from the i (info) part on the top left of the puppet.
We start our coding with our 1st Player puppet. Our game will start when the green flag is clicked. In the beginning, we are adding the codes that will allow our player points to be 0.
To add a new sound from the Sounds tab, click the ‘’select sound’’ from library button.
In the window that appears, we select a sound from the sound library and click the OK button.
1. We continue to code our player puppet. We add the float or go to point code from the motion menu after placing the puppet so that each green flag is clicked to the starting place. Then, if the up arrow button is pressed, that is, when the 1st player wins the game in arm wrestling, the score of the 1st player will increase by 1 and the sound that we added with the play voice code will play. The winning puppet will then appear on the middle stage and will return to its place after waiting 3 seconds.
Then we write our 2nd player codes. The first difference from the codes of our 1st player puppet here is that we do not have those codes because we do not need to reset our variables when the game starts, and the second is that the coordinates of our filter codes we added at the beginning are different. In this way, we have completed our codes.